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 * 3D Studio File Toolkit for Release 3 
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#ifndef MSET_3DS_H
#define MSET_3DS_H

#include "3dstype.h"
#include "3dsprim.h"
#include "dbase3ds.h"

/* Public Typedefs */
typedef enum 
{
   UseShadowMap,
   UseRayTraceShadow
} shadowstyle3ds;

typedef struct { /* global shadow settings */
   shadowstyle3ds type; /* Either UseShadowMaps or UseRayTraceShadows */
   float3ds bias; /* shadow bias factor. */
   float3ds raybias; /* shadow ray bais factor. Used in R3 */
   short3ds mapsize; /* shadow map size */
   float3ds filter; /* shadow filter */
} shadowsets3ds;
   
typedef struct {
   float3ds masterscale; /* Master mesh scale factor */
   shadowsets3ds shadow; /* Global shadow settings */
   fcolor3ds ambientlight;  /* ambient light color */
   point3ds oconsts; /* default object constructing axis */
} meshset3ds;
/* End Public */

/* Public Prototypes */
void InitMeshSet3ds(meshset3ds **);
void ReleaseMeshSet3ds(meshset3ds **);
void GetMeshSet3ds(database3ds *, meshset3ds **);
void PutMeshSet3ds(database3ds *db, meshset3ds *settings);
void CopyMeshSet3ds(database3ds *destdb, database3ds *srcdb);

/* End Public */

#endif

